vibe‑dump

A dump of tiny static web experiments.

Screenshot of Tails & Scales WIP

Tails & Scales

A pocket tabletop wargame in Three.js: squirrel clans versus serpent-folk across a seeded modular battlefield — move, shoot, charge, fight and roll morale, while blast templates scatter and blow the scenery apart.

Opus 5.5 · ultracode effort

game
Screenshot of Splat Siege WIP

Splat Siege

A rocket launcher and a leaf blower in Monet's garden at Giverny, painted in 80,000 Gaussian brush strokes: the rose arches, the iris beds, the Japanese bridge under its wisteria, the lily pond. Every stroke blows apart, and whatever lies loose drifts on the wind. Three.js.

Fable 5.1

gamesimulationart
Screenshot of Specimen Island WIP

Specimen Island

First-person field biology on a forgotten dinosaur preserve: creep through jungle and tall grass, dart and sample raptors, trikes and a tyrant without killing them — or go loud and pay for it in points. Photograph the wildlife, ride the trail bike, take the sea lab's submarine down to the reefs, or raid the abandoned army camp for a tank and a heat-seeking gunship. Three.js.

Opus 5.5 · ultracode effort

game
Screenshot of UFO Showdown

UFO Showdown

Slide your starfighter side to side through eight missions — saucer waves, an asteroid belt, a hyperspace race, a dark nebula, an ion storm, a crazy swarm — beat seven bosses, and spend the stars you earn on new ships, paint jobs, drones and upgrades. Solo or two players on one keyboard (WASD vs. arrows).

Opus 5.5

gamekids
Screenshot of Pōhaku Tumble

Pōhaku Tumble

Two-root Hawaiian words cut in basalt over a hand-drawn island. One stone at a time rolls over to another root, the word turns into another word, and the lines between shared roots, the cards and the island's places re-wire around it.

Opus 5.5 · ultracode effort

art
Screenshot of Cenotaph

Cenotaph

A vast, dark brutalist hall of smooth cast concrete, so big the air in it glows. The falling figure from Falling Repose is cut through the ceiling slab, still turning, and sunlight pours through the hole in its shape, slanting through the haze to a pool on the polished floor, over a score lost in the hall's long reverb. Click to look round with the mouse and walk with WASD (on a phone, drag and pinch); hold to hold time.

Opus 5.5 · ultracode effort

art
Screenshot of Falling Repose

Falling Repose

A figure falls through time in repose — a black cutout pouring volumetric light into a haze like sun in deep water, motes streaking past slow but fast, over a Shepard tone that never stops descending. Press and hold to hold time; drag to turn the camera, scroll or pinch to pull back.

Opus 5.5 · ultracode effort

art
Screenshot of Cold Boot

Cold Boot

Press the power button and watch an x86 PC climb from a 1978 8086 to a 2003 AMD64 — real mode, cache-as-RAM, DDR5 training, long mode, and 31 other threads woken again and again — lit up on a real Raptor Lake die. After LaurieWired's thread.

Opus 5.5 · ultracode effort

tutorialsimulationart
Screenshot of Ahupuaʻa

Ahupuaʻa

A Hawaiian high island cut mauka to makai into ahupuaʻa along its own ridgelines. Take the guided tour from the cloud forest down through loʻi kalo, heiau and fishponds to the reef, or roam free while trade winds pile rain on the windward peaks.

simulationtutorialart
Screenshot of Lopsided Triangles

Lopsided Triangles

An interactive tour of the October 2026 algorithm, found by Claude, that refutes the 3SUM and APSP hypotheses: the web of reductions it topples, Schönhage's ten-product identity, and a recursion pruned to only the wanted entries, run live and checked entry by entry.

Opus 5.5 · max effort

tutorial
Screenshot of SloshOS

SloshOS

A 2004-skinned toy OS where every app is a custom-shaped Winamp-style skin full of real particle liquid — a chiptune player whose goo dances to the beat, a water ring-toss puzzle, a lava lamp and a ring clock — over a DeviantArt-abstract wallpaper. Throw them at the walls.

Opus 5.5 · ultracode effort

artgamesimulationkids
Screenshot of Cosmic Booster

Cosmic Booster

Tear open a foil booster of living cosmic trading cards — nebulae, pulsars, ringed giants — ending on a holographic black hole that bends light as you tilt it.

Opus 5.5 · ultracode effort

artkids
Screenshot of Jukugo Tumble

Jukugo Tumble

A field of two-kanji words on white blocks. One block at a time tumbles over to a new character, the word changes meaning, and the lines tying words to each other, to their notes and to the floor's diagrams re-wire around it.

Opus 5.5 · extra effort

art
Screenshot of Pakupaku Feelings WIP

Pakupaku Feelings

A paper fortune teller for feelings, in English or Japanese. It opens to eight plain feelings; unfold one into subtler words, and those into the needs underneath them, Nonviolent Communication style.

Opus 5.5 · extra effort

toolkids
Screenshot of Lotus OS

Lotus OS

A black-and-gold-on-purple toy desktop cut with Thai temple ornament — folders, resizable windows, a terminal, and one window holding a whole other app from this gallery — until you run reveal.run and the camera pulls back off the screen to find the monitor sitting on a cluttered workbench, 3D printer and all.

Opus 5

art
Screenshot of Simville

Simville

A Smallville-style generative-agent town: eight residents keep schedules, bump into each other, and gossip. Press one button and a real LLM takes over their heads — Qwen3 running on your GPU via WebLLM, no server.

Opus 5 · high effort

simulationgame
Screenshot of Kei Truck Stations WIP

Kei Truck Stations

A dimensionally accurate Daihatsu Hijet unfolds four bed modules — DJ booth, yatai, shrine, cabin — through hinge kinematics you can scrub, audited for self-intersection and priced to the last bolt.

Opus 5 · ultracode effort

simulationtoolart
Screenshot of Aperiodic Garden WIP

Aperiodic Garden

A Dorfromantik-style tile-laying game played on the einstein monotile: lay hats around a snow-capped peak, carry the headwater down to the mill, and seal off meadows and forests for points.

Opus 5 · ultracode effort

game
Screenshot of Busy Beaver Basins

Busy Beaver Basins

A guided tour into the busy beaver problem, ending inside the 3-D state graph of a Turing machine run on a cyclic tape: one amber cone for every configuration that halts, cyan cones for the loops, and the blank tape's own run hanging off it. Raw WebGL.

Opus 5 · ultracode effort

toolarttutorial
Screenshot of Origami Crane WIP

Origami Crane

A square of paper folds itself into a crane through real inside reverse folds, step by step, under a slow turntable camera. Three.js.

Opus 4.8 + Fable 5

art
Screenshot of Rule Explorer

Rule Explorer

Browse all 256 elementary cellular-automata rules and fly through the 3-D state-transition graph of each — attractors, basins, and the transient trees that feed them. Three.js.

Opus 4.8

toolarttutorial
Screenshot of Elliptic Rank

Elliptic Rank

An interactive tour of elliptic curves — the chord-and-tangent group law, torsion, and what rank actually means — ending at the rank-31 record curve of August 2026, whose 31 witness points you can verify in exact big-integer arithmetic.

Opus 5

tutorial
Screenshot of Kanji Lathe

Kanji Lathe

A parametric type foundry for the 1,000 most common kanji: stroke-order-aware skeletons run through a deformation pipeline, with crown shyness, region compression and a live TrueType export.

Opus 5

toolart
Screenshot of Ideographic Ink

Ideographic Ink

CSS text-box-trim has two values only Japanese fonts can answer — ideographic and ideographic-ink. An interactive tour of the em box, the character face, and the animations you get once you read those metrics yourself.

tutorial
Screenshot of Eclipse Clear Skies

Eclipse Clear Skies

Live clear-sky forecaster for the 12 Aug 2026 total solar eclipse over western Iceland: exact per-location totality times computed from NASA's Besselian elements, blended multi-model cloud forecasts at each spot's own mid-eclipse minute, live doppler radar and IR satellite overlays, and a ranked list of the best places to stand — refreshing itself as new model runs land.

tool
Screenshot of Abyssal Angler WIP

Abyssal Angler

The other end of the line from Abyssal Ascent: skipper a night boat over the same seven-zone abyss and steer your hook down past the easy shallows toward things with more teeth. Fish too heavy for your tackle snap the line, so land what you can, fill the salvage sonar, and haul up ever-better rods — hand line, abyssal winch, hadal cable, and finally the Godhook — until you can reach the Cradle and hook the one catch the fleet should have left alone.

Fable 5

gamekids
Screenshot of Dino Trails

Dino Trails

Territory-and-footfall dinosaur tycoon on procedurally carved parkland: guests walk real trails, money follows the footsteps, and rare dinos hit the market on a countdown. Three.js.

Fable 5

gamesimulation
Screenshot of Dino Tiles WIP

Dino Tiles

A rapid dino-park puzzle: place 30 hex tiles for adjacency combos — build herds, fence the raptors, give the T-Rex space. 3-minute runs, star ratings. Three.js.

Fable 5

game
Screenshot of Brick Crew

Brick Crew

Hard-hat robots haul bricks by hand and barrow to raise a house — click the site trailer to unroll the blueprints.

simulationkids
Screenshot of Abyssal Ascent

Abyssal Ascent

Hatch in the vent-lit cradle ten kilometres down and devour your way up through seven depth zones, evolving ten times over — larva, ribbon eel, viperfish, gulper, sea serpent, bone shark, leviathan, and finally The Kraken. The residents fight back: octopuses blind you with ink, rays discharge, anglerfish reel you in, orcas and sperm whales hunt you on sight. Reach the surface as a kraken and the fishing fleet stops being a hazard and starts being food — until they send something with a thicker hull.

Opus 4.8 + Opus 5

gamekids
Screenshot of Robot Foundry

Robot Foundry

Self-replicating cube robots scavenge blocks and build new robots that join the hunt.

Opus 4.8 + Opus 5

simulationartkids
Screenshot of Smooth Criminal

Smooth Criminal

A stick man in a white top hat runs the whole routine on a loop — hat tilt, toe spin, the anti-gravity lean, moonwalk — on a lit speakeasy diorama under a turntable camera. Three.js.

Opus 5

artkids
Screenshot of Eye of Provenance (Opus)

Eye of Provenance (Opus)

A cast-gold triangle eye rides a cloud — it blinks into a sunburst, and sometimes something else blinks back. Click it to steer.

Opus 5

art
Screenshot of Eye of Provenance

Eye of Provenance

A thick golden eye-in-triangle rides a cloud. When it closes, sunbeams and petals bloom behind it — and once in a while it goes alien, sprouts tentacles, and winks. Three.js.

Fable 5

art
Screenshot of The Night Bazaar

The Night Bazaar

A living market economy: rigged, animated humans, aliens, monsters and devils haggle in emoji over eels, gems and curse scrolls — every price discovered, every coin accounted for.

Fable 5

simulationartkids
Screenshot of Sierpinski Sands

Sierpinski Sands

An ancient stepped pyramid hauls itself out of the desert, then rumbles one level deeper into recursion each time — sheets of sand pouring off its ledges while a polygonal sphinx keeps watch through the heat haze. Three.js.

Opus 5

artkids
Screenshot of Menger Sponge

Menger Sponge

A dark-metal Menger sponge pistons itself up and down the recursion, compressing and redeploying 8,000 greebled cubes veined with sickly Borg-green light. Three.js.

Opus 5

art
Screenshot of Flute Machine

Flute Machine

A self-improvising breath-driven flute — lock it to a low bassy drone or let it scatter little flurries, then save the take as JSON, MIDI or WAV.

toolart
Screenshot of Space Goblin

Space Goblin

A procedurally rigged, skinned space goblin sprints and fights across an alien flat — every bone, texture, strap and cape simulated from math alone.

Opus 5

artkids
Screenshot of Cosmic Cuties

Cosmic Cuties

A cartoon solar system where every planet pulls faces, a nosy UFO buzzes past, and a grinning meteor keeps faking a collision.

Opus 5

artkids
Screenshot of Token Foundry WIP

Token Foundry

A Factorio-like about running an LLM inference company: tokenize prompts, prefill them into KV-cache blocks, belt the cache to bandwidth-bound decode pods, sell output tokens — then scrape data, train bigger checkpoints, and keep the megawatts and cooling ahead of the batch size.

Fable 5

gamesimulation
Screenshot of mewlang

mewlang

A tiny functional language evaluated by equality saturation: programs compile to a propagator network of e-graph cells, animated round by round with an interactive tutorial.

Fable 5

tutorial
Screenshot of Bronze Empires

Bronze Empires

Three swords-and-ships civilizations harvest, war, sign treaties, and spread culture through wandering poets — a self-playing top-down RTS.

Opus 4.8

simulation
Screenshot of Tilt City WIP

Tilt City

A tilt-shift miniature town where toy cars run errands, queue in traffic, and obey the lights.

Opus 4.8

simulationkids
Screenshot of Onsen Winter WIP

Onsen Winter

A low-poly winter onsen diorama where lantern light glows through rising steam as day melts into night.

Opus 4.8

art
Screenshot of Spiral Galaxy

Spiral Galaxy

A rotating particle galaxy with a hungry black hole, supernovae, and a tour of procedural worlds.

Opus 4.8

artkids
Screenshot of Evolution March

Evolution March

A cartoony auto-scrolling journey from primordial soup to a solar-punk future.

Opus 4.8

artkids
Screenshot of Saucer Synth

Saucer Synth

A hovering alien saucer you play like an instrument — its glowing ports are a pentatonic Web Audio synth.

Opus 4.8

artkids
Screenshot of Whale Cube

Whale Cube

A pod of whales drifts and dives inside a glassy cube of water, under a slow turntable camera. Three.js.

Opus 4.8

artkids
Screenshot of Black Snake Swamp

Black Snake Swamp

A dark-forest swamp at night: a black snake slithers across the water, evaporating it into rising steam while terrified frogs croak and tremble. Procedural canvas + Web Audio spooky ambience, fully self-contained.

Opus 4.8

artkids
Screenshot of Mirror Field

Mirror Field

An instanced grid of reflective mirror plates that tilt to animated heightfields, with lasers that ray-trace and bounce off the surface. Three.js + bloom, fully self-contained.

Opus 4.8

art